The goal
Build a custom FC26 squad for every manager. When the auction ends, fire up the game and settle it on the pitch — your signings are your actual team.
Build your custom FC26 squads here, then take them into the game and play against each other. The auction sets the stage; the console settles it. The rating is only a backup tiebreaker when you can't play the match.
Build a custom FC26 squad for every manager. When the auction ends, fire up the game and settle it on the pitch — your signings are your actual team.
Every club starts with exactly £900M. Overspend early and you'll be filling your bench with bargains.
You must sign 17 players, and each position group has a hard quota — no eleven strikers.
Players come up by tier, then position group, then rating. The biggest names go first, so hold your nerve.
The host reveals a player, managers shout bids in the room, and the host taps the increments. Highest bid when the gavel drops wins.
Anyone who attracts no bid drops into the unsold pool and can be signed later at base price.
The real result is decided on FC26. If you can't play the match, use the best XI rating as a backup tiebreaker — but the controller is the final word.
| Group | Position | Required |
|---|---|---|
| GK | Goalkeepers | 2 |
| CB | Centre Backs | 3 |
| FB | Full Backs | 3 |
| DM | Defensive Midfielders | 2 |
| MID | Central / Attacking Midfielders | 3 |
| WING | Wingers | 2 |
| ST | Strikers | 2 |
World Class — the headline lots, and the fees to match.
Elite — reliable starters who win you tight games.
Value — squad depth at prices you can afford.