Rulebook

HOW TO PLAY

Build your custom FC26 squads here, then take them into the game and play against each other. The auction sets the stage; the console settles it. The rating is only a backup tiebreaker when you can't play the match.

01

The goal

Build a custom FC26 squad for every manager. When the auction ends, fire up the game and settle it on the pitch — your signings are your actual team.

02

The budget

Every club starts with exactly £900M. Overspend early and you'll be filling your bench with bargains.

03

The squad

You must sign 17 players, and each position group has a hard quota — no eleven strikers.

04

The order

Players come up by tier, then position group, then rating. The biggest names go first, so hold your nerve.

05

Bidding

The host reveals a player, managers shout bids in the room, and the host taps the increments. Highest bid when the gavel drops wins.

06

Unsold players

Anyone who attracts no bid drops into the unsold pool and can be signed later at base price.

07

Winning

The real result is decided on FC26. If you can't play the match, use the best XI rating as a backup tiebreaker — but the controller is the final word.

SQUAD QUOTAS

GroupPositionRequired
GKGoalkeepers2
CBCentre Backs3
FBFull Backs3
DMDefensive Midfielders2
MIDCentral / Attacking Midfielders3
WINGWingers2
STStrikers2

PLAYER TIERS

Tier 1

World Classthe headline lots, and the fees to match.

Tier 2

Elitereliable starters who win you tight games.

Tier 3

Valuesquad depth at prices you can afford.

Set up your room